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2026-01-28 10:41:26 +08:00
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>SunnyLand</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000;
overflow: hidden;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
width: 100vw;
}
canvas.emscripten {
border: 0px none;
background-color: #000;
display: block;
/* Maximize keeping aspect ratio could be handled by game code,
but here we just center it.
If the game resizes the canvas, it will stay centered */
}
</style>
</head>
<body>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
print: (function() {
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (text) console.log(text);
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
}
};
window.onerror = function(event) {
console.error("Exception thrown: ", event);
};
</script>
{{{ SCRIPT }}}
</body>
</html>