Files
SunnyLand/src/game/scene/game_scene.cpp
T

56 lines
1.6 KiB
C++
Raw Normal View History

2025-05-27 17:23:07 +08:00
#include "game_scene.h"
#include "../../engine/core/context.h"
#include "../../engine/object/game_object.h"
#include "../../engine/component/transform_component.h"
#include "../../engine/component/sprite_component.h"
#include <spdlog/spdlog.h>
#include <SDL3/SDL_rect.h>
namespace game::scene {
// 构造函数:调用基类构造函数
GameScene::GameScene(std::string name, engine::core::Context& context, engine::scene::SceneManager& scene_manager)
: Scene(name, context, scene_manager) {
spdlog::trace("GameScene 构造完成。");
}
void GameScene::init() {
// 创建 test_object
createTestObject();
Scene::init();
spdlog::trace("GameScene 初始化完成。");
}
void GameScene::update(float delta_time) {
Scene::update(delta_time);
}
void GameScene::render() {
Scene::render();
}
void GameScene::handleInput() {
Scene::handleInput();
}
void GameScene::clean() {
Scene::clean();
}
// --- 私有方法 ---
void GameScene::createTestObject() {
spdlog::trace("在 GameScene 中创建 test_object...");
auto test_object = std::make_unique<engine::object::GameObject>("test_object");
// 添加组件
test_object->addComponent<engine::component::TransformComponent>(glm::vec2(100.0f, 100.0f));
test_object->addComponent<engine::component::SpriteComponent>("assets/textures/Props/big-crate.png", context_.getResourceManager());
// 将创建好的 GameObject 添加到场景中 (一定要用std::move,否则传递的是左值)
addGameObject(std::move(test_object));
spdlog::trace("test_object 创建并添加到 GameScene 中。");
}
} // namespace game::scene