完成对象间碰撞解析
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@@ -51,7 +51,7 @@ public:
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void updateOffset();
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// --- Getters ---
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const TransformComponent* getTransform() const { return transform_; } ///< @brief 获取缓存的TransformComponent
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TransformComponent* getTransform() const { return transform_; } ///< @brief 获取缓存的TransformComponent
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const engine::physics::Collider* getCollider() const { return collider_.get(); } ///< @brief 获取 Collider 对象。
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const glm::vec2& getOffset() const { return offset_; } ///< @brief 获取当前计算出的偏移量。
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engine::utils::Alignment getAlignment() const { return alignment_; } ///< @brief 获取设置的对齐锚点。
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