完成关卡加载器-图片层

This commit is contained in:
Ziyu
2025-06-16 14:44:47 +08:00
parent 06c96b56fa
commit 6a2727baa9
12 changed files with 1533 additions and 1 deletions
+18 -1
View File
@@ -3,6 +3,9 @@
#include "../../engine/object/game_object.h"
#include "../../engine/component/transform_component.h"
#include "../../engine/component/sprite_component.h"
#include "../../engine/scene/level_loader.h"
#include "../../engine/input/input_manager.h"
#include "../../engine/render/camera.h"
#include <spdlog/spdlog.h>
#include <SDL3/SDL_rect.h>
@@ -15,6 +18,10 @@ GameScene::GameScene(std::string name, engine::core::Context& context, engine::s
}
void GameScene::init() {
// 加载关卡(level_loader通常加载完成后即可销毁,因此不存为成员变量)
engine::scene::LevelLoader level_loader;
level_loader.loadLevel("assets/maps/level1.tmj", *this);
// 创建 test_object
createTestObject();
@@ -32,13 +39,14 @@ void GameScene::render() {
void GameScene::handleInput() {
Scene::handleInput();
testCamera();
}
void GameScene::clean() {
Scene::clean();
}
// --- 私有方法 ---
// --- 测试方法 ---
void GameScene::createTestObject() {
spdlog::trace("在 GameScene 中创建 test_object...");
@@ -53,4 +61,13 @@ void GameScene::createTestObject() {
spdlog::trace("test_object 创建并添加到 GameScene 中。");
}
void GameScene::testCamera() {
auto& camera = context_.getCamera();
auto& input_manager = context_.getInputManager();
if (input_manager.isActionDown("move_up")) camera.move(glm::vec2(0, -1));
if (input_manager.isActionDown("move_down")) camera.move(glm::vec2(0, 1));
if (input_manager.isActionDown("move_left")) camera.move(glm::vec2(-1, 0));
if (input_manager.isActionDown("move_right")) camera.move(glm::vec2(1, 0));
}
} // namespace game::scene