完成攀爬状态-粗略
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@@ -44,6 +44,7 @@ public:
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void addAnimation(std::unique_ptr<engine::render::Animation> animation); ///< @brief 向 animations_ map容器中添加一个动画。
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void playAnimation(const std::string& name); ///< @brief 播放指定名称的动画。
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void stopAnimation() { is_playing_ = false; } ///< @brief 停止当前动画播放。
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void resumeAnimation() {is_playing_ = true; } ///< @brief 恢复当前动画播放。
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// --- Getters and Setters ---
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std::string getCurrentAnimationName() const;
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@@ -33,6 +33,7 @@ private:
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bool collided_above_ = false;
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bool collided_left_ = false;
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bool collided_right_ = false;
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bool collided_ladder_ = false;
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public:
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/**
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@@ -74,17 +75,20 @@ public:
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collided_above_ = false;
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collided_left_ = false;
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collided_right_ = false;
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collided_ladder_ = false;
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}
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void setCollidedBelow(bool collided) { collided_below_ = collided; } ///< @brief 设置下方碰撞标志
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void setCollidedAbove(bool collided) { collided_above_ = collided; } ///< @brief 设置上方碰撞标志
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void setCollidedLeft(bool collided) { collided_left_ = collided; } ///< @brief 设置左方碰撞标志
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void setCollidedRight(bool collided) { collided_right_ = collided; } ///< @brief 设置右方碰撞标志
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void setCollidedLadder(bool collided) { collided_ladder_ = collided; } ///< @brief 设置梯子碰撞标志
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bool hasCollidedBelow() const { return collided_below_; } ///< @brief 检查是否与下方发生碰撞
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bool hasCollidedAbove() const { return collided_above_; } ///< @brief 检查是否与上方发生碰撞
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bool hasCollidedLeft() const { return collided_left_; } ///< @brief 检查是否与左方发生碰撞
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bool hasCollidedRight() const { return collided_right_; } ///< @brief 检查是否与右方发生碰撞
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bool hasCollidedLadder() const { return collided_ladder_; } ///< @brief 检查是否与梯子发生碰撞
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private:
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// 核心循环方法
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@@ -32,6 +32,7 @@ enum class TileType {
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SLOPE_1_2, ///< @brief 斜坡瓦片,高度:左1 右1/2
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SLOPE_2_0, ///< @brief 斜坡瓦片,高度:左1/2右0
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HAZARD, ///< @brief 危险瓦片(例如火焰、尖刺等)
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LADDER, ///< @brief 梯子瓦片
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// 未来补充其它类型
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};
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