完成攀爬状态-粗略
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#pragma once
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#include "player_state.h"
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namespace game::component::state {
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class ClimbState final : public PlayerState {
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friend class game::component::PlayerComponent;
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public:
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ClimbState(PlayerComponent* player_component) : PlayerState(player_component) {}
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~ClimbState() override = default;
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private:
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void enter() override;
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void exit() override;
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std::unique_ptr<PlayerState> handleInput(engine::core::Context&) override;
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std::unique_ptr<PlayerState> update(float delta_time, engine::core::Context&) override;
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};
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} // namespace game::component::state
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