完成瓦片层碰撞解析

This commit is contained in:
Ziyu
2025-06-16 14:44:47 +08:00
parent ddb02723f5
commit a120565132
8 changed files with 205 additions and 17 deletions
+20 -4
View File
@@ -5,6 +5,7 @@
#include "../../engine/component/sprite_component.h"
#include "../../engine/component/physics_component.h"
#include "../../engine/component/collider_component.h"
#include "../../engine/component/tilelayer_component.h"
#include "../../engine/physics/physics_engine.h"
#include "../../engine/scene/level_loader.h"
#include "../../engine/input/input_manager.h"
@@ -25,6 +26,16 @@ void GameScene::init() {
engine::scene::LevelLoader level_loader;
level_loader.loadLevel("assets/maps/level1.tmj", *this);
// 注册"main"层到物理引擎
auto* main_layer = findGameObjectByName("main");
if (main_layer) {
auto* tile_layer = main_layer->getComponent<engine::component::TileLayerComponent>();
if (tile_layer) {
context_.getPhysicsEngine().registerCollisionLayer(tile_layer);
spdlog::info("注册\"main\"层到物理引擎");
}
}
// 创建 test_object
createTestObject();
@@ -93,15 +104,20 @@ void GameScene::TestObject()
{
if (!test_object_) return;
auto& input_manager = context_.getInputManager();
auto* pc = test_object_->getComponent<engine::component::PhysicsComponent>();
if (!pc) return;
if (input_manager.isActionDown("move_left")) {
test_object_->getComponent<engine::component::TransformComponent>()->translate(glm::vec2(-1, 0));
pc->velocity_.x = -100.0f;
} else {
pc->velocity_.x *= 0.9f;
}
if (input_manager.isActionDown("move_right")) {
test_object_->getComponent<engine::component::TransformComponent>()->translate(glm::vec2(1, 0));
pc->velocity_.x = 100.0f;
} else {
pc->velocity_.x *= 0.9f;
}
if (input_manager.isActionPressed("jump")) {
test_object_->getComponent<engine::component::PhysicsComponent>()->setVelocity(glm::vec2(0, -400));
pc->velocity_.y = -400.0f;
}
}