添加exe文件图标
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+78
-63
@@ -28,69 +28,79 @@ find_package(glm REQUIRED)
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find_package(nlohmann_json REQUIRED)
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find_package(spdlog REQUIRED)
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# 添加可执行文件
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add_executable(${TARGET}
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src/main.cpp
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src/engine/audio/audio_player.cpp
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src/engine/core/game_app.cpp
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src/engine/core/time.cpp
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src/engine/core/config.cpp
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src/engine/core/context.cpp
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src/engine/core/game_state.cpp
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src/engine/resource/resource_manager.cpp
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src/engine/resource/texture_manager.cpp
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src/engine/resource/audio_manager.cpp
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src/engine/resource/font_manager.cpp
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src/engine/render/renderer.cpp
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src/engine/render/camera.cpp
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src/engine/render/animation.cpp
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src/engine/render/text_renderer.cpp
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src/engine/input/input_manager.cpp
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src/engine/object/game_object.cpp
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src/engine/component/sprite_component.cpp
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src/engine/component/transform_component.cpp
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src/engine/component/parallax_component.cpp
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src/engine/component/tilelayer_component.cpp
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src/engine/component/physics_component.cpp
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src/engine/component/collider_component.cpp
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src/engine/component/animation_component.cpp
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src/engine/component/health_component.cpp
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src/engine/component/audio_component.cpp
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src/engine/physics/physics_engine.cpp
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src/engine/physics/collision.cpp
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src/engine/scene/scene.cpp
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src/engine/scene/scene_manager.cpp
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src/engine/scene/level_loader.cpp
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src/engine/ui/ui_manager.cpp
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src/engine/ui/ui_element.cpp
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src/engine/ui/ui_interactive.cpp
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src/engine/ui/ui_panel.cpp
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src/engine/ui/ui_image.cpp
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src/engine/ui/ui_label.cpp
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src/engine/ui/ui_button.cpp
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src/engine/ui/state/ui_normal_state.cpp
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src/engine/ui/state/ui_pressed_state.cpp
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src/engine/ui/state/ui_hover_state.cpp
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src/game/scene/game_scene.cpp
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src/game/scene/title_scene.cpp
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src/game/scene/helps_scene.cpp
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src/game/scene/menu_scene.cpp
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src/game/scene/end_scene.cpp
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src/game/component/player_component.cpp
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src/game/component/ai_component.cpp
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src/game/component/state/player_state.cpp
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src/game/component/state/idle_state.cpp
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src/game/component/state/walk_state.cpp
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src/game/component/state/jump_state.cpp
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src/game/component/state/fall_state.cpp
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src/game/component/state/climb_state.cpp
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src/game/component/state/hurt_state.cpp
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src/game/component/state/dead_state.cpp
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src/game/component/ai/patrol_behavior.cpp
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src/game/component/ai/updown_behavior.cpp
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src/game/component/ai/jump_behavior.cpp
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src/game/data/session_data.cpp
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)
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# 设置通用源文件
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set(SOURCES
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src/main.cpp
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src/engine/audio/audio_player.cpp
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src/engine/core/game_app.cpp
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src/engine/core/time.cpp
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src/engine/core/config.cpp
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src/engine/core/context.cpp
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src/engine/core/game_state.cpp
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src/engine/resource/resource_manager.cpp
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src/engine/resource/texture_manager.cpp
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src/engine/resource/audio_manager.cpp
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src/engine/resource/font_manager.cpp
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src/engine/render/renderer.cpp
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src/engine/render/camera.cpp
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src/engine/render/animation.cpp
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src/engine/render/text_renderer.cpp
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src/engine/input/input_manager.cpp
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src/engine/object/game_object.cpp
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src/engine/component/sprite_component.cpp
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src/engine/component/transform_component.cpp
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src/engine/component/parallax_component.cpp
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src/engine/component/tilelayer_component.cpp
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src/engine/component/physics_component.cpp
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src/engine/component/collider_component.cpp
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src/engine/component/animation_component.cpp
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src/engine/component/health_component.cpp
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src/engine/component/audio_component.cpp
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src/engine/physics/physics_engine.cpp
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src/engine/physics/collision.cpp
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src/engine/scene/scene.cpp
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src/engine/scene/scene_manager.cpp
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src/engine/scene/level_loader.cpp
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src/engine/ui/ui_manager.cpp
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src/engine/ui/ui_element.cpp
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src/engine/ui/ui_interactive.cpp
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src/engine/ui/ui_panel.cpp
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src/engine/ui/ui_image.cpp
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src/engine/ui/ui_label.cpp
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src/engine/ui/ui_button.cpp
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src/engine/ui/state/ui_normal_state.cpp
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src/engine/ui/state/ui_pressed_state.cpp
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src/engine/ui/state/ui_hover_state.cpp
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src/game/scene/game_scene.cpp
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src/game/scene/title_scene.cpp
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src/game/scene/helps_scene.cpp
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src/game/scene/menu_scene.cpp
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src/game/scene/end_scene.cpp
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src/game/component/player_component.cpp
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src/game/component/ai_component.cpp
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src/game/component/state/player_state.cpp
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src/game/component/state/idle_state.cpp
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src/game/component/state/walk_state.cpp
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src/game/component/state/jump_state.cpp
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src/game/component/state/fall_state.cpp
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src/game/component/state/climb_state.cpp
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src/game/component/state/hurt_state.cpp
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src/game/component/state/dead_state.cpp
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src/game/component/ai/patrol_behavior.cpp
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src/game/component/ai/updown_behavior.cpp
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src/game/component/ai/jump_behavior.cpp
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src/game/data/session_data.cpp
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)
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# 根据平台向"通用源文件"追加平台专属的文件
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if(WIN32)
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# 如果是 Windows 平台, 将资源文件追加到源文件列表
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list(APPEND SOURCES resources.rc)
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endif()
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# TODO: MacOS 和 Linux 平台
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# 添加可执行文件, 使用配置好的 "SOURCES" 变量
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add_executable(${TARGET} ${SOURCES})
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# 链接库
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target_link_libraries(${TARGET}
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@@ -102,3 +112,8 @@ target_link_libraries(${TARGET}
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nlohmann_json::nlohmann_json
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spdlog::spdlog
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)
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# 不要弹出控制台窗口
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if (MSVC)
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target_link_options(${TARGET} PRIVATE "/SUBSYSTEM:WINDOWS")
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endif()
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@@ -0,0 +1,5 @@
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// MAINICON:是你给这个图标资源起的一个名字(ID),可以随意命名,但通常用大写。
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// ICON:指定资源类型是图标。
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// "icon.ico":你的图标文件名。如果 .rc 文件和 .ico 文件在同一目录,直接写文件名即可。
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MAINICON ICON "icon.ico"
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@@ -2,6 +2,7 @@
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#include "engine/scene/scene_manager.h"
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#include "game/scene/title_scene.h"
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#include <spdlog/spdlog.h>
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#include <SDL3/SDL_main.h>
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void setupInitialScene(engine::scene::SceneManager& scene_manager) {
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// GameApp在调用run方法之前,先创建并设置初始场景
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