65 lines
2.0 KiB
HTML
65 lines
2.0 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>SunnyLand</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: #000;
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overflow: hidden;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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width: 100vw;
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}
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canvas.emscripten {
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border: 0px none;
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background-color: #000;
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display: block;
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/* Maximize keeping aspect ratio could be handled by game code,
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but here we just center it.
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If the game resizes the canvas, it will stay centered */
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}
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</style>
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</head>
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<body>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (text) console.log(text);
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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}
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};
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window.onerror = function(event) {
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console.error("Exception thrown: ", event);
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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