20 lines
226 B
C++
20 lines
226 B
C++
#pragma once
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#include <glm/glm.hpp>
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namespace engine::utils {
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struct Rect
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{
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glm::vec2 position;
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glm::vec2 size;
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};
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struct FColor
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{
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float r;
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float g;
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float b;
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float a;
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};
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} // namespace engine::utils
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